Great to read what all you guys have been experiencing with the game. I've just started a new Playthrough on my channel with Germany. The patch did help with a few things, however, Civ Leader interaction still needs tweaking. When you guys make it up to King difficulty you can forget Cadillacing Turns towards your victory, a Civ Leader will pull Science or Culture Victory right from under you. In King difficulty and up you WILL get attacked by your neighbor and barbarians are insane. While playing a Culture victory with England I pretty much had it in the bag then nearly out of nowhere Freddy, Monty, and Tomy was in their last stages of a science victory. As a matter of fact, Tomy was nearly neck and neck with me in Culture but was also in the last stages of Science victory.
During the last 15 turns, Monty and Harald decided to do a join war on me. This was great news because Monty was on his last requirement for a science victory. Keep in mind here, Monty was having a revolt and his industrial zones and other tiles were pillaged, yet he managed to pull off the science victory. I was within a few turns of winning. Granted, I should have been more proactive going after him once he and Harald declared the joint war or even more specifically I should have attacked Monty a few turns earlier.
I had 4 spies (1 upgraded) in Monty's cities, they really need to work on spy progression and upgrades because I had those spies there for over 70+ turns and they weren't getting hardly any upgrades or percentage changes to damage his space program. Granted, Monty could have counter spies, but still, the only way to stop another Civ in King difficulty or higher is to simply attack them, period. Unless at some time people figure out another strategy to deal with runaway Civ victories.
I'm hoping the dev team will take a closer look at Warmongering. As I mentioned earlier in King difficulty or higher your neighbor will attack you, BUT if you continue to fight them beyond when they negotiate for peace you're labeled a Warmonger throughout the entire game. Civ Leader trade is broken and will need to be adjusted. Trying to trade for items/resources/culture pieces is just straight up absurd. The irony is that you can just about exploit a Civ during a peace negotiation, not in all cases but sometimes I'm able to get all their stuff including money.
Also, I'm not sure why it's fine to get a screen full of gossip spam, but no City Population Notification? Housing/Amenities is still a bit of a pain (King difficulty and up) and districts can be a bit fickle to negotiate especially if you have to make that oddball city in the middle of nowhere to get a resource like Oil, Aluminum or another strategic resource (have to make a forest for food). I've tried the Quad City District placement, it works pretty well but the reality is it doesn't necessarily translate into that much of a tactical advantage after the patch. The simplest way to put it is, if you're going to be playing King or higher, get ready for war, period. In Civ V we could Cadillac Turn and enjoy the game worry free in Civ VI, that's another story beyond the Prince Difficulty. I'm not suggesting that King difficulty and up are to be avoided, LOL, I'm simply saying you will be on your toes at all times and the Civ's may look like they're lagging behind, but BOOM all of a sudden they'll get way ahead of you in Culture and Science.